Every single civ is supposed to prioritize war with you, and are very eager to blow all their resources on it, leaving very little for development beyond what’s required to advance. Likewise, in the same game, war utterly breaks the AI’s competence.The way it breaks them is that rather than realize they can't fight you, they think they're in those few turns before they declare war again rather than trying anything else, and indeed, the diplomacy menu for other civs pops up a lot and has the civs you're at peace with offer peace and do nothing else on a regular basis like they would if they'd be allowed to declare war (though without trying to coerce your much stronger civ). The Great Wall, however, forces all civilizations to be at peace with you, and to offer peace if they're at war. The AI is programmed to, upon contact, constantly wage war with you, barring situations where you've managed to defeat them so thoroughly that they can only last a couple more turns if the situation continues. Breaker: The Great Wall Wonder in Revolution 2 completely destroys them.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |